‘Ghost Recon Wildlands’ Beta Delivers Open-World Feel in Tactical Game

Jack Vuagniaux, Staff Writer

Beautiful mountains, lush jungles and exotic wildlife.  This dream vacation can only be complete with one more ingredient—taking down a cartel.

Bolivia may not be the safest area in South America, but Ubisoft Paris makes it the most hostile with their newest take on the “Tom Clancy’s Ghost Recon” franchise.

Ubisoft released an open beta, a pre-release game test, to any players on console or PC on Feb. 23.

With co-op up to four players, the country of Bolivia is yours to take back from the dreaded Santa Blanca cartel.

Unlike other “Ghost Recon” games—maybe even shooters altogether—“Wildlands” is completely open-world.  There is a main story, but the player can pick and choose which missions to play first, as well as how to complete them.  Side missions grant the player extra gear and supplies that will help later.

The first mission-set within the beta is the game intro and six main missions that, when completed, activate a takedown mission where a leader is located and can be knocked off the ladder.

The game itself is rendered well.  The graphics are nothing special, but the open-world makes them much more impressive.  Any technical issues should be fixed before the game is released Mar. 7, according to Ubisoft.

Gameplay was smooth and reminded me of “Tom Clancy’s The Division,” another Ubisoft third-person shooter that takes place in post-outbreak New York.

Character customization is immense.  The options for clothing and accessories are all unique and being able to look anyway a person wants adds to the guerrilla warfare aspect of the game.

Vehicles are a large part of traversing the landscape.  From cars to boats to planes, no mission is too far away.  Even then, Ubisoft implemented a fast-travel system to save time.  Steering is not the best and makes the game play like “Grand Theft Auto (GTA)” sometimes.

“It definitely feels as if Wildlands is wearing its GTA Online inspiration on its spec ops sleeve,” IGN writer Luke Reilly said.  “It’s certainly seen through a very different lens to that of GTA Online, expectedly electing for the kind of militaristic and slightly po-faced tone that would suit a Tom Clancy techno-thriller rather than the blackly-comic, shenanigans-fueled GTA, but the gameplay spirit of each definitely feels aligned.”

With those words, the hardcore militaristic simulator is replaced with a lighter, goofy tone, perfect for playing with friends.  Ubisoft might have a best-seller on their hands.